

On today’s episode of AI Slop’s Endless Fuckups: “Mastering Tf2 Custom War Paint: A Step-By-Step Creative Guide”, an ostensible guide to creating custom War Paints (think something like weapon skins in Counter Strike: Global Offensive/Counter Strike 2, or character skins in Minecraft) for Team Fortress 2.
The opening has no obvious faults I can see, but the bulk of this slop article is about painting a real-life weapon, not creating a texture to be applied to an in-game weapon. Its the kind of mistake a human would never make.



This isn’t giving me a reason to stop using edgy anti-AI words, this is giving me a reason to believe programmers are dogshit at resisting brainworms.
Given dataset construction hasn’t developed much since the days of Tay AI, I strongly doubt this is gonna happen.