• jacksilver@lemmy.world
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    3 days ago

    Oh, I know, but I was calling out that the numbers they report downplay the significance of the physical game market.

    Also, that doesn’t really tell the whole story. We don’t know how much people who buy physical still interact with digital goods. Nor do we know how removing digital may shift consumers elsewhere.

    Assuming that by removing physical you’ll push a majority to buy your digital goods is an assumption, not a guarantee.

    For example, I’ve moved away from consoles because if I’m going to buy it digitally, I might as well buy it for PC. That gives me greater control over how I play my games as well as more control over my games.

    • pory@lemmy.world
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      2 days ago

      They don’t need to push “a majority” of current physical-preferring customers to digital, if the physical copy loses them 30% of the profit and 38% of sales for a game are physical, that means pushing half of new physical buyers over to digital and losing the other half of those customers entirely is slightly behind breaking even. That’s before assuming that a single dollar spent on used copies would have instead been spent on the eShop.

      The only reason for Nintendo to not abandon these customers entirely is if they aren’t actually physical copy die-hards in the first place: they’re good little subscription paypiggies or totally fine with buying eShop exclusive games anyway. Their data currently leans in favor of tolerating the used market and lower margins on physical game sales. It will very likely shift, especially when it comes time to renew the agreements they’ve made with their manufacturing and shipping providers.

      Nintendo’s doing what Sony did, testing the waters to see how many of their customers are willing to ditch physical for digital. They’re doing it by up-pricing physical first party games, while Sony did it by charging you an extra $100 (+33%) up front if you wanted to have the ability to play discs on your console. Sony is now acting on the customer data they have from their experiment, Nintendo will (as usual) be a generation behind. Right now, getting a physical copy for $60 vs a digital one for $60 is kind of a no brainer, unless you really don’t like swapping cartridges. As soon as customers start to ask themselves if having that cartridge is worth another $10, Nintendo will have the data they need.