Hello,

I have been working on a game on and off. It’s finally starting to shape up into something fun to play!

The game play is the old flash game ‘Age of War’ mixed with some Civilization inspired management. So far you can buy units and buildings, upgrade technologies, and fight a never ending onslaught of enemies.

My next plans are to implement a relics system, and starting to expand on traits.

  • mapto
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    23 days ago

    Cool, the screenshot reminds me of a game I played in the Apple II days. Anyone remember the name of that one? “Age of war” could be pretty close, but I can’t find anything about it online.

  • JanMayen@quokk.auOP
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    9 days ago

    This week I’ve

    • Made buildings generate resources on their own timers, allowing for future upgrading or modifying of buildings to produce faster, better, stronger
    • Re-wrote the unit script, it’s 90% complete. Having some issues with projectiles and referencing deleted nodes.
    • Worked on the post-round screen, showing what levels are coming up and offering different rewards based on the round.
    • Started working on Events system, a set of narrative events similar to Crusader Kings series.
    • Units now wear the colors of their team
    • Slight UI changes and toolboxes added
  • JanMayen@quokk.auOP
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    9 days ago

    Over the past week I’ve

    • Re-worked the units and building into a more dynamic and less hardcoded system.
    • Made some minor UI changes
    • Started adding resources
    • AI can now build buildings
    • Added ability to destroy buildings, allowing you to free up tiles for future improvements
    • Added end match information, along with a tracker showing upcoming waves and allowing for selecting rewards