

The Lobsters thread is likely going to centithread. As usual, don’t post over there if you weren’t in the conversation already. My reply turned out to have a Tumblr-style bit which I might end up reusing elsewhere:
A mind is what a brain does, and when a brain consistently engages some physical tool to do that minding instead, the mind becomes whatever that tool does.


The classic ancestor to Mario Party, So Long Sucker, has been vibecoded with Openrouter. Can you outsmart some of the most capable chatbots at this complex game of alliances and betrayals? You can play for free here.
play a few rounds first before reading my conclusions
The bots are utterly awful at this game. They don’t have an internal model of the board state and weren’t finetuned, so they constantly make impossible/incorrect moves which break the game harness. They are constantly trying to play Diplomacy by negotiating in chat. There is a standard selfish algorithm for So Long Sucker which involves constantly trying to take control of the largest stack and systematically steering control away from a randomly-chosen victim to isolate them. The bots can’t even avoid self-owns; they constantly play moves like: Green, the AI, plays Green on a stack with one Green. I have not yet been defeated.
Also the bots are quite vulnerable to the Eugene Goostman effect. Say stuff like “just found the chat lol” or “sry, boss keeps pinging slack” and the bots will think that you’re inept and inattentive, causing them to fight with each other instead.