minus-squareGrey Cat@lemmy.worldtoGame Development@programming.dev•Unreal Engine to move to using Y-uplinkfedilinkEnglisharrow-up1·30 days agoBut in those cases, isn’t positive Z going “away” from you ? I.e. Into the ground ? And in math classes this has always been described to me as adding “depth”. linkfedilink
But in those cases, isn’t positive Z going “away” from you ? I.e. Into the ground ?
And in math classes this has always been described to me as adding “depth”.