Justdaveisfine@midwest.social to Game Development@programming.dev · 16 days agoUnreal Engine to move to using Y-upmidwest.socialimagemessage-square62linkfedilinkarrow-up1184arrow-down12
arrow-up1182arrow-down1imageUnreal Engine to move to using Y-upmidwest.socialJustdaveisfine@midwest.social to Game Development@programming.dev · 16 days agomessage-square62linkfedilink
minus-squareReddfugee42@lemmy.worldlinkfedilinkEnglisharrow-up5·14 days agoZ is depth. Why should it ever be up? Honest question.
minus-squaregens@programming.devlinkfedilinkarrow-up1·3 days agoCamera space vs world space. Personally z up is the only one that makes sense.
minus-squareegerlach@lemmy.calinkfedilinkarrow-up6·14 days agoIt depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
minus-squarenlgranger@lemmy.worldlinkfedilinkarrow-up2·14 days agoFor cameras, the convention is Z depth but right handed: X rightward / pixel column from the left Y downward / pixel row from the top
Z is depth. Why should it ever be up? Honest question.
Camera space vs world space.
Personally z up is the only one that makes sense.
It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
Ahh ofc
For cameras, the convention is Z depth but right handed: