It looks like Nintendo have finished testing every game.
Summary:
category | count | percentage |
---|---|---|
cannot be used | 6 | ≈ 0.04% |
issues that prevent progress or startup issues | 162 | ≈ 1.07% |
issues that have been resolved, or are planned to be | 185 | ≈ 1.22% |
require JoyCon 1 | 10 | ≈ 0.07% |
no known issues | ≈ 14759 | ≈ 97.60% |
total | ≈15122 | 100% |
I’m sure they have some kind of CI/CD pipeline that can run any game through a gamut of automated tests. They let it rip on a development switch or SDK that has access to the whole software repo and spit out the results in a CSV, with human investigation on games that flag negatively.
Hah. Sure. So does everybody else, even the games that launch on absolute fire.
Some of the stuff in the broken/to be corrected file is fairly intricate. They almost certainly didn’t flag a handful of corrupted textures or a crash in later levels in a game via that process.
Best guess they got all of these tested manually to some degree. There’s a decent chance that they got in touch with teams who had dev kits and asked them to self-report issues, too, but who knows how much testing was in-house and how much contributed by third party publishers. Either way it’s a TON of games to go through, even to hook for automation.