It’s a 4 part interview. Some interesting tidbits about development:

  • They started prototyping in March 2017, and development at the end of that year.
  • The game was originally planned for Switch 1, but they couldn’t do everything they want on it.
  • When Booster Pack released, it gave them some extra time, and that’s when moving it to Switch 2 possibilities opened up.

There’s also lot more info about development and how the chose the characters to add or designed the courses etc.