It’s a 4 part interview. Some interesting tidbits about development:
- They started prototyping in March 2017, and development at the end of that year.
- The game was originally planned for Switch 1, but they couldn’t do everything they want on it.
- When Booster Pack released, it gave them some extra time, and that’s when moving it to Switch 2 possibilities opened up.
There’s also lot more info about development and how the chose the characters to add or designed the courses etc.
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