List below.
Depending on the game it’s resolution/framerate improvements, HDR support, mouse controls or gameshare/gamechat support.
- ARMS
- Big Brain Academy: Brain vs. Brain
- Captain Toad: Treasure Tracker
- Clubhouse Games: 51 Worldwide Classics
- Game Builder Garage
- New Super Mario Bros. U Deluxe
- Pokémon Scarlet
- Pokémon Violet
- Super Mario 3D World + Bowser’s Fury
- Super Mario Odyssey
- The Legend of Zelda: Echoes of Wisdom
- The Legend of Zelda: Link’s Awakening
Helm Dawson tonemapper is a filmic tonemapper built by EA years ago. It’s very contrasty, similar to ACES (What Unreal mimics in SDR and uses for HDR).
The problem is, it completely crushes black detail.
https://www.desmos.com/calculator/nrxjolb4fc
Here’s it compared to the other common Uncharted2 tonemapper:
Everything under 0 is crushed.
To note, it’s exclusively an SDR tonemapper.
I’ve found this tonemapper in Sleeping Dogs as well and when modding that game for HDR, it was very noticeable there how much it crushed. Nintendo would need to change the tonemapper to an HDR one or, what I think they’ll do, fake the HDR by just scaling up the SDR image.
To note, I’ve replaced the tonemapper in Echoes of Wisdom with a custom HDR tonemapper via Ryujinx and it’s entirely something Nintendo can do. I just doubt they will.
Cool stuff, thanks!
Edit: For those interested in examples, I was doing some googling on the topic and found this page comparing several tonemappers: https://github.com/meemknight/tone-mappers
And also this link with ACES vs Hejl Dawson comparison images that IMO shows well the loss of detail in darker areas: https://bb.oolite.space/viewtopic.php?t=21249