I run 16 Bit Virtual Studios. You can find more reviews from me on YouTube youtube.com/@16bitvirtual or other social media @16bitvirtual, and we sell our 3D Printed stuff on 16bitstore.com
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Cake day: June 16th, 2023
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the16bitgamer@programming.devto Game Development@programming.dev•Unity’s struggles continue with fresh wave of layoffs11·3 months agoBack in university I published my first games in Unity. Compared with the competition is was brilliant. It was free, it’s bugs could be worked around compared to GameMaker, and on paper if you game ever got popular the software would scale with you and you could publish your games on any platform you want.
I can’t say the same thing now, since I can’t trust Unity after their policy changes. Planning on moving to Godot when (read if) I start my next project.
It’s not even the Force Unleashed 1. It’s the Wii/PS2 port of the Force Unleashed.
Slightly different story with less cut content.