

Last project I worked on is a Sonic-like game. Didn’t get much done, just constant fiddling to get all the physics working.
Before that, was working on an RPG, which has a ton of fiddly menus I need to make…
Sadly, I tend to stop working on things during bouts of depression, and pick up something new later, so I’ve not really finished anything or even got to the point of making content…
I wish we could go back to the days when gamedev was happening on DeviantArt or Newgrounds and it was just a bunch of kids doing fun and slightly cringe stuff. ;_;
Server side anticheat needs to be tailer-made for every game; you need to have logic that understands how your game plays and what conditions mark a cheater.
With the kernel level client anticheat, you only need to verify one thing: that the user hasn’t modified the game files. It’s not 100% effective, but it’s effective enough to keep script kiddies away.