

Worth noting: That 4 to 6 hour number is probably for a build from scratch. A good build system will be able to only recompile things that have changed and so the develop -> compile -> test cycle is usually much faster.
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org/ .
He/They


Worth noting: That 4 to 6 hour number is probably for a build from scratch. A good build system will be able to only recompile things that have changed and so the develop -> compile -> test cycle is usually much faster.


If this is an ad for your own game, care to discuss the accusations here:
https://steamcommunity.com/id/sharpie360/recommended/3054440/
I played the demo for this game back during the steam demo fest and was happy to follow the development and play the early access release. Unfortunately, I saw that this game was released into 1.0 and not into early access for further development. Whats even better is that I was BANNED from the community hub for asking about this and subsequently asked why my first question was removed. So that basically killed 99% of my good will.


Server side anticheat needs to be tailer-made for every game; you need to have logic that understands how your game plays and what conditions mark a cheater.
With the kernel level client anticheat, you only need to verify one thing: that the user hasn’t modified the game files. It’s not 100% effective, but it’s effective enough to keep script kiddies away.


Last project I worked on is a Sonic-like game. Didn’t get much done, just constant fiddling to get all the physics working.
Before that, was working on an RPG, which has a ton of fiddly menus I need to make…
Sadly, I tend to stop working on things during bouts of depression, and pick up something new later, so I’ve not really finished anything or even got to the point of making content…
I wish we could go back to the days when gamedev was happening on DeviantArt or Newgrounds and it was just a bunch of kids doing fun and slightly cringe stuff. ;_;


Oh wow, as a player these are all horrible options. I’ve bought the game, I want to play it without popup ads for your next game. Stuff like this might actually convince me to leave a negative review.
One thing I don’t get though, and it doesn’t work for unreleased games, but why not just create a bundle with all your games with a token discount like 10%?
Any particular reason why?