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Cake day: September 3rd, 2023

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  • An history of title confusion in the Metroid series.

    1980s-1990s : no, no, the main character is not called Metroid, the lifesucking reptilian jellyfish are the metroids

    2000s : OK, the lifesucking jellyfish are supposed to be extinct now, but she’s got some DNA of them, so technically, you know, she’s kind of a metroid…?

    2020s : Metroid lady’s gonna eat your face.














  • Both exist. Crypt of the Necrodancer, which still exists only as a Switch 1 game, had devs pushing updates to their code to try and fix a bad bug that happened exclusively on Switch 2.

    But at the same time, and probably more commonly, there are patches to the Switch 2 backward compatibility layer so more Switch 1 games run correctly through it (possibly with patches dedicated to special cases, but still part of the Switch 2 OS). I suspect the games in that list are examples of that since the source seems to be Nintendo’s own compatibility list.


  • Switch 2’s backward compability is not hardware-level, it uses a translation layer.

    It’s almost complete at this point, but it’s not perfect, which is is why there are still a few games that don’t work (7 of them have been identified in the linked article).

    So no, when they say they released compatibilty fixes, they didn’t tell the game to crank up the resolution, they tweaked the compatibility layer so the game run normally.

    I used to have a few of the broken ones, now I think the only one still having problems is AOT2, which is on their list.




  • Depends. I don’t know if this is the case here, but if the game uses a very custom engine, switch 2 compatibility can be a problem.

    It took months for crypt of the necrodancer devs to fix its compatibility issues on switch 2, and it still very rarely but occasionally has sound problems. For a while it was completely impossible to play.

    I am at a point where I think my library is fully Switch 2 compatible (not counting the physical hardware specific stuff obviously), but the 3-4 games that had problems where all indie games that seemed to be more complex than just standard unreal or unity stuff.

    So even a switch 1 version would need extra work to check everything works on 2, and potentially more support. Must be a hard choice to make because of the huge switch 1 user base, but I get it.