For 32-bit float 6 decimal digital are precise in representation, beyond that expect to have rounding errors.
I don’t see if blender ever has 64-bit support but there were rejected requests.
For 32-bit float 6 decimal digital are precise in representation, beyond that expect to have rounding errors.
I don’t see if blender ever has 64-bit support but there were rejected requests.
I would still prefer Rust over C++ even in GamrDev.