

Good point, that may bridge the gap.
Good point, that may bridge the gap.
The examples are pretty scary/impressive. The demo is less scary. It doesn’t seem to have a typical LLM’s proficiency in understanding concepts and direction. A test with “synthwave” and “1980s” produced a vaguely 2010ish pop rap mashup.
So I think this is impressive, especially with understanding verse/chorus/refrain sections and maintaining coherency. But still has a long way to go.
The middest of the midmid.
Just to respond to the people here resigned to or encouraging the switch to all-digital, I get it. But let me rage against the dying of the light just a bit. There are some still-good reasons for preferring or demanding full-game cards:
Closing more philosophically: Games are shared culture. When you grow up with a game, or as an adult have a profound experience, that game becomes a part of you. At a societal level, that game becomes a part of us and of human culture - at that point it doesn’t even “belong” to Nintendo exclusively.
Nintendo (not only, but focusing on them here) is choosing a path where there will be no alternative to re-paying to experience that memory throughout your life. SaaS is capitalism’s most tragic 2000-era “innovation” - tether us to a subscription for our whole lives, if possible, extracting value - and Nintendo already has shown they will lock old games behind their subscription service rather than re-release them. Experiencing these games through museums 50 years from now may only be at corporate behest (if Nintendo still exists, which is less sure than it may feel in this moment).
So this may seem “duh, they’re doing what everyone else is.” But it is actually a bellwether moment. The future we’re pointed, that we enable by treating these key-cards as viable, is re-purchasing or subscribing to access basic parts of ourselves and our culture, even after we’ve paid for it.
And to respond to the “but it’s Nintendo’s property” crowd: That is also actually antithetical to modern copyright law, which is vehemently not an inviolable property grant, but meant (since the Statute of Anne) to only give incentive to make more expression. Broader public good and culture is always the end-game of copyright. These works eventually are supposed to belong to us. These game key-cards are just one step in capturing that long-tail - the long-tail that belonged to preservationists, to museums, and to the public - from us all.
It’s FOMO amplified by capitalistic competition. No company wants to be the one left behind. I guarantee Google, Meta and even OpenAI know the limitations of their products. They don’t care, they just want to be at least as good as their competitors, because they assume at some point one of them will reach “good enough.” And at that moment, if they’re not in position to grab market share, they’ll lose a once-in-a-generation chance for billions or trillions of dollars in value.
We’re the casualties, because the people in the middle - companies with no AI but whose C-suite buys into the hype - demand we use unworkable products because they’re too willfully ignorant to know they’re not panaceas to whatever is bothering those C-suite execs at the moment.