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2 months agoI would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.
I love indie games and fantasy


I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.


Are they planning to follow the upstream updates from Zed, or is it a hard fork?
RiF still lives on my phone, hoping one day I can use it again.
You can patch RIF to use your own API key, and with normal use you won’t exceed Reddit’s free tier API call limit. I used this guide to patch Relay for Reddit, but it has all the required info for RIF as well:
https://github.com/KobeW50/ReVanced-Documentation/blob/main/Reddit-Client-ID-Guide.md
If you want to replicate stuff across multiple separate projects, I guess the best method would be to create your own plugins: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
For example you could assemble all of your custom components, including assets like sound effects, into a plugin that serves as a library of reusable components. Then you’d only need to add the plugin to whatever project you need them in and Godot would automatically take care of the file management.