

No, it’s closer to The Sims or Animal Crossing - a sandbox you fill with little computer-controlled characters, and then see what happens.


No, it’s closer to The Sims or Animal Crossing - a sandbox you fill with little computer-controlled characters, and then see what happens.


Well, maybe.
As per the official blog post:
Ludum Dare 64 in October 2028 will be the last scheduled Ludum Dare event!
Take note that I’ve chosen my words carefully: scheduled. Knowing myself, it’s likely the big six-four will become such a fun memorable event for me, that I’m gonna want one more. Maybe two? 😉
This is great. There’s something magical about proper handmade dioramas that’s hard to put into words.


After lengthy discussions with our publisher Game Source Entertainment, we have decided that the projected number of units we could sell for legacy hardware would not justify the licensing fees necessary to complete those SKUs.


Yeah, they’re practically the same game and - frankly - they’re not very good in retrospect, but there’s something very appealing to me about ‘desktop games’ as a format.


Yeah, same for me in Safari - not sure what happened to OP but it looks like they triggered a rendering bug somehow.

It’s taking so long because:
We won’t know specifics unless we get a postmortem or a Bethesda dev drops by to spill the tea, but ultimately it boils down to those factors.


From what I’ve seen online, these new releases also have new difficulty/assist settings, higher resolution textures, run at 4K (when docked on Switch 2), and the cutscenes are not just upscaled but have been re-rendered with an improved aspect ratio.
So not a huge step up from the previous 3D All-Stars release, but it is better.


The Cathars they were besieging were already Christian, just the wrong kind.


I’ve not really looked into it, but my impression was it was just wheelchair basketball with a weird pseudo sci-fi aesthetic. Is that not the case?


I think people are forgetting just how tiny the Switch launch lineup was.
That was about it. There was a reason eshop shovelware title Vroom in the Night Sky somehow got tons of coverage from major outlets and gaming YouTubers: there was almost literally nothing else to play for weeks.


The cat hair moustache puzzle in Gabriel Knight 3 is pretty infamous, for good reason.


Also conveniently means their newly price-bumped first party games will have an easier time competing with cheaper indies. Probably just a coincidence, right?


But, again, this is physically impossible with an actual cartridge. The fact it worked with digital copies was just a loophole that they have now closed, surely?


I assume this will be a deeply unpopular opinion, but I don’t really see an issue with this?
If you buy a game physically you can’t have the cartridge inserted in two consoles at the same time. Why would the digital version work any differently?


Many backwards compatible games on Xbox automatically get upgrades like increased frame rate, higher resolution, and HDR. They don’t charge for these, it’s just a feature.
It remains to be seen whether Nintendo adds enough new value to justify paid upgrades, and we don’t even know how much they’ll cost, but on the face of it it’s a worse value proposition than what the competition has been offering for years.


It has mouse controls and a built in microphone. I think everything else is fairly incremental and the added value will depend on what’s important to different folks.


Not sure about elsewhere but there’s a price on the UK official store: £395.99 for the system. £429.99 including digital copy of MKW.
Preorders open on 8th April.
Edit: Physical copy of Mario Kart on its own is £74.99. Woof.


Except this is not published by Nintendo or part of the NSO service.
It really is astounding how bloated Unity has become over the last decade. It was never a lightweight engine, but 20GB+ just to install the editor is nuts.