

I have an ADHD diagnosis, and I do think this is 60% just being better at diagnosing it, but I do also believe ADHD is sort of on the rise.
There is an incredible book called Scattered Minds by Gabor Maté, which is the significant book on ADHD in the same way that The Body Keeps the Score is for trauma, which delves into the potential ADHD causes beyond it being hereditary.
Of course modern dopamine-consumerist culture is part of the problem, but it largely makes ADHD symptoms obvious, and various unmet attention needs in early childhood are significantly more linked to developing ADHD, not to fault the parent or other caregiver who may not have the availability or ability to provide that attention due to modern societal demands. It’s been some years since I read it but I really remember one part clearly; it’s basically impossible to test nature Vs nurture in separated-at-birth twins because the act of separating twins at birth spikes the likelihood of having ADHD so much.
But honestly I think the largest contributor to increased ADHD cases is not that we’re better at diagnosing it, it’s that modern society increasingly warrants its diagnoses. 12000 years ago ADHD traits weren’t a disorder, as much as having different physical strength or height to your peers isn’t. Modern capitalist society demands an efficiency of its workforce and ADHD is an inherently inefficient trait, and therefore suddenly warrants treatment.
Don’t get me wrong, medication is incredible, and has turned days I’ve barely been able to get out of bed into productive days, but that’s still valuing being productive.

I did hear a point about general game dev trends which is how optimisation wasn’t really a step in older games like it is now. When confined to the MB scale, or even just the finite scale of a single disc, the process wasn’t one of bloat and then half-arsed optimization but hyper optimised from the get go. I don’t think this shift is entirely the performance budget of modern games, but the multi-platform, limitless upper end, no disc limit design of modern games.