if I’ve followed the comment chain here correctly, the problem remains that you first need to compute all possible game states, which is probably impractical, right?
and you still need to save the data for computing the numbers’ compressed version, or is there a way to compress the numbers on-the-fly that i haven’t heard of?
if I’ve followed the comment chain here correctly, the problem remains that you first need to compute all possible game states, which is probably impractical, right?
and you still need to save the data for computing the numbers’ compressed version, or is there a way to compress the numbers on-the-fly that i haven’t heard of?