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cm0002@lemy.lol to Game Development@programming.dev · 4 days ago

Developer makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons

automaton-media.com

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Developer makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons

automaton-media.com

cm0002@lemy.lol to Game Development@programming.dev · 4 days ago
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Developer makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons  - AUTOMATON WEST
automaton-media.com
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Game developer Thomas Grové made his game in both the Unity and Godot engines to determine which to use for the final project.
  • OwlBoy@lemmy.world
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    4 days ago

    I got this message the other day:

    https://mastodon.social/@owlboy/116524632457000632

    • RightHandOfIkaros@lemmy.world
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      4 days ago

      What are you trying to run it on, a Commodore64 running TempleOS?

      • UnrepentantAlgebra@lemmy.world
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        3 days ago

        To be fair, the hub isn’t part of the Unity engine or editor. It just downloads and manages versions of the editor and lists your projects, which you can then open in the editor. There’s no real need for the hub to use 512 MB (not that it’s even that much memory).

        • paraphrand@lemmy.world
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          3 days ago

          Yeah, and the reason it sucks is because it’s Electron.

          • UnrepentantAlgebra@lemmy.world
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            3 days ago

            I assumed as much but didn’t want to say so without confirming lol

        • Ziglin (it/they)@lemmy.world
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          3 days ago

          I could see it wanting that much so it can do weird stuff to download and decompress data crazy fast but it wouldn’t be required and I don’t think that is what is happening.

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