Some spots are fine, others have seams. There are marked seams on the mesh, but the UV map is seamless, and removing the marked seams seems to have no impact.

Edit: No seam visible when looking at normals or tangent via a geometry node, nor when looking at the UV map applied to the model as color. I’m pretty sure it has to be something to do with the UV mapping node.

Edit 2: I’ve uploaded the file here.

    • Hiro8811@lemmy.world
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      13 days ago

      If you use a smooth by angle modifier and set it to 60° the line will dissapear, although it seems to mess with the reflection too, I’m new to this too so I’m not of much help.