Some spots are fine, others have seams. There are marked seams on the mesh, but the UV map is seamless, and removing the marked seams seems to have no impact.
Edit: No seam visible when looking at normals or tangent via a geometry node, nor when looking at the UV map applied to the model as color. I’m pretty sure it has to be something to do with the UV mapping node.
Edit 2: I’ve uploaded the file here.


Almost always related to Texture Coordinate
The usual method is to plug a texture coordinate into a mapping node and then the mapping node into the vector input of the texture. The texture coordinate node controls how a texture’s position maps to a mesh’s surface. The mapping node let’s you make adjustments to that mapping. Example below:
Unfortunately, has no effect. I think the default for image texture nodes is to use the UV coordinates.