The NURBS path method didn’t really work out for me, and obviously neither the realistic hair nor low-poly would work for my workflow/style. While being much harder, I tried various attempts at just modelling the hair as a mesh, it looks closer to what I want, but still pretty cumbersome to do, and still not perfect.

I’m currently wondering if there’s some stuff I haven’t found (maybe some plugin I don’t know of?).

  • CosmoNova@lemmy.world
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    2 months ago

    It depends on what style you‘re going for. Characters aren‘t exactly my expertise and I‘ve been struggling with hair too. Spent a lot of time browsing Youtube for workflows and it seems everyone seems to have their own method. In the end I chose a hybrid that utilizes planes, the solidify modifier and painstakingly stitching together vertices to get a mesh.

    • ZILtoid1991@lemmy.worldOP
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      2 months ago

      I’m mainly going for an anime style similar to what those gacha games have, although at first I only want it for animation/etc., later on I might want to figure out how to get stuff done more optimized for game engines. Currently I’m planning to go with a shitton of subdivision over some mesh I cut out for a rough shape, then remesh it once I’m at least mostly finished with it.

      • CosmoNova@lemmy.world
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        2 months ago

        Check out 2AM on Youtube. The video titles are all over the place but it‘s extremely educational if you‘re going for that style. Not sure if he has a solution for your specific problem, though.