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Cake day: June 29th, 2024

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  • AnimalsDream@slrpnk.nettoData is Beautiful@mander.xyzdeadly
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    3 months ago

    Not everyone has the privilege of their family members making it to their 80s or later. Heart disease, diabetes, cancer. I’ve had family members die in their 40s, 50s, 60s, but almost never later than 70s.

    Why does it matter if journalists report on this stuff more? Because a crazy amount of people are dying from these top causes, and they are not just “shit that happens.” They have causes, and they are preventable.







  • too overwhelming in UI/UX for majority of people coming from Discord

    Uhhh, Discord’s user experience is one of the most chaotic fever dreams I’ve ever come across, and is a large part of what makes me want to get away from it (among many other reasons).

    One of the really frustrating things about Discord is that people are using it for things that it’s not good for. Like documentation, or really anything where a new reader is looking to find a persistent source of information. Chat should be good at chat, and wikis should be easily accessible on the open web - not in an obscure digital group that has to be joined to be seen.

    It’s like when people start a business and then use facebook as their “site.” No that is not a site, and you know what, I don’t want to shop there anymore either. Same energy.



  • An underrated place to start is with Doom modding. The various ports of Doom engines have grown to have surprizingly rich feature sets these days, and a lot of indie games have been getting made in these engines. It’s easy to get into because you can get started pretty much right away by making mods for existing games.

    So for example, you could download the free game FreeDoom, get the UZDoom engine to play it on, the map maker Ultimate Doom Builder to make maps for FreeDoom, SLADE for the other aspects of editing, and then finally the ZDoom wiki should be able to point you toward everything you’ll want to learn to be able to make whatever you’d like.

    So you can start learning and producing content very quickly by making maps, learn and develop those maps into more extensive mods, eventually learn and develop those mods so far they become “total conversions” - meaning that it’s still technically a mod, and still would depend on the Freedoom game you’re building on, but has grown extensively enough to replace all assets; and then finally it is possible to convert that total conversion into a full fledged standalone game.

    And of course once you have enough experience with this, you can develop standalone games right from the start of a project.


  • Snow, ice, and high winds are mainly what I’m referring to. A big enough gust from the wrong angle can pretty easily throw you off a bike, or send it veering in the wrong direction briefly at least (not to mention the struggle against headwinds).

    Snow is one problem, but ice is the worst. I’ve used everything from studded tires to fat tire bikes, and they all have the same problem: two-wheeled vehicles want to fall down. A recumbent trike on the other hand is much closer to the ground, and stays upright by default. It virtually solves all of the aforementioned problems, while also being much more comfortable to sit on.


  • With recumbent two-wheelers, there’s a small bit of awkwardness maintaining balance as you go from a stop to a start. Other than that, the only real issue is that you can’t stand up when you’re riding up hills. All you can do is drop the gear and keep pedaling.

    Personally I think it’s well worth the issues they solve, trikes especially. They’re much more comfortable. The trikes are much more resilient to bursts of wind, and the stability makes them much better for winter riding.







  • Then I’ll just quote it directly:

    "Here’s what all these complaints about federation choices reminds me of: every job I’ve ever had, new people get hired from time to time. What do they do? Long before they’ve had any time to get any training or learn how things work to maybe get a better understanding of why some things are done the way they are - day one, they start complaining about all kinds of little things, waxing fantastical about how they’d do things differently. Same energy.

    Nothing is perfect, and maybe things can be improved in a number of ways as time goes on. But also everything has a learning curve, so maybe try learning that curve before making demands about getting rid of the core elements that make federation what they are."

    That’s the thing: no matter how well a system is designed, there will always be a subset of people who find it confusing and frustrating. I’ve seen Facebook users who refuse to touch reddit because it makes no sense to them. People who never “got” Twitter. Hell, I love digging into operating system environments and learning how they work, and even I ragequit Apple devices every time I touch them - systems whose design is the most celebrated in the tech world.

    Learning new things is just uncomfortable, and there will always be people who refuse to do it.

    But the fediverse is here, and despite your gatekeeping attitude about it “never being adopted by the masses” because it doesn’t follow your personal views; it is growing just fine. New users come and go every day. New systems get federated regularly. Maybe a different reddit clone than lemmy will prove to be the most favored one? Who knows. But it’s doing just fine, one day at a time. And it’s open-source, so if you don’t like it, then code something about it.